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- ----| \-sHy!---| |-----| |PreSENtS
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- FULL DOCUMENTATiON TO FEARS
- TYPED UP BY iGGY/HELLFiRE 29/9/95
-
-
-
- FULL DOCS TO FEARS -AGA-
-
- TYPED BY IGGY/HF
-
- We at Manyk are committed to providing you, the games player with the very
- best entertainment possible. We are always interested in hearing from you
- with comments about our games, new games ideas or suggestions.
-
- We are always lookgn for new programming or artistic talent and are
- extremely interested in hearing from anybody out there who believes that
- they "can do it better". Feel free to contact us at the address on the
- inside back page of this manual for the best service and advice in the
- industry,
-
- Fears is a 360 degree, 3D arcade game specifically written for the Amiga
- 1200, 4000 and CD32 machines and featuring:
-
- Over 1.5 meg of graphics.
- 1 meg of music and sound effects.
- 30 fearsome levels.
- 12 different monster types including an invisible one.
- 2 end of level bosses
-
- The aim of the game.
-
- Similarly to Frankenstein of older times, Professor Bloodheart believes
- that by the use of genetic engineering he can manipulate creatures to
- become is allies in his quest for world domination. He has installed
- himself within a dark and complex tower of secret rooms and passages
- guarded by the unfortunate mutations of his experiments. Captured by
- Professor Bloodheart yuo have escaped from his clutches.
-
- Your mission, if you decide to accept it, is to fight your way through
- hordes of his mutants ever onwards towards your final confrontation with
- the mad Professor himself. The tower is filled with tricks, traps, stairs,
- passageways and secret rooms. Scattered around are various weapons and
- potions to aid you in your quests well as heaps of treasure which will
- increase your score.
-
- Loading the game
-
- You will require an Amiga 1200/4000/CD32 to play the "floppy" version of
- "Fears" or a CD32 or compatible CD Rom drive for your A1200/4000 to play
- the CD version.
-
- Insert disk 1 in drive A (?) (LAMERS THIS AINT A PC ITS AN AMIGA!)
- The game will load and you will be presented with the main menu screen.
-
- The menu screen
-
- Start game Loads "FEARS".
- Load Game Loads any game save or level created in the editor.
- Options Allows you to adjust the graphics level. This can also be
- done during the game using the "F" keys.
- Edit maze Loads editor.
- Difficulty Allows you to set the difficulty level of the game.
- Null modem Should be set to on if you are linking two machines
- together.
-
- Controls
-
- The game may be played with either keyboard, mouse, joystick or CD32
- compatible gamepad.
-
- Keyboard:
-
- Up arrow Move forward
- Up arrow+return Run
- Down arrow Move backwards
- Right arrow Rotate right
- Left arrow Rotate left
- Right Alt key Step to the right
- Right Amiga key Step to the left.
-
- Select weapons with the number keys:
-
- 1. Knife available at the start of the game and only supplied as a
- last resort should you run out of ammo. If you do not find ammo very soon
- you are likely to perish quickly.
-
- 2. Rifle available at the start of the game. Single shot shotgun.
- Requires ammotype #1.
-
- 3. Machine gun (when available) rapid fire automatic weapon. Requires
- ammotype #1
-
- 4. Bazooka (when available) Single shot, but inflicts heavy wounds.
- Requires ammo #2
-
- 5. Plasma gun (when available) Most powerful weapon in the game.
- Difficult to find but it is simply lethal to your enemies. Requires ammo
- #3
-
- 6. Circular saw (when available) creates mayhem at close quarters but of
- no use whatsoever in a long range shoot out.
-
- Other Keys
-
- Escape button quit game or exit any screen in editor.
-
- Tab displays a map of the current level. You are represented
- as a red dot. The curent direction you are facing is shown by the compass
- needle.
-
- Space bar Opens doors, secret paths and uses lifts.
-
- Shift key Fires/uses current weapon.
-
- F1 Dithering on/off
- F2 Ground and ceiling textures off/on
- F3 Walls textures off/on
- F4 Window size 1 (max)
- F5 Window size 2
- F6 Window size 3
- F7 Window size 4 (min)
-
- Using mouse ( in addition to keyboard )
-
- Right mouse button Move forward
- Right mouse button + return key Run
- Left mouse button Fire/use curent weapon
- Move mouse back + right button Move backwards
- Move mouse right Rotate right
- Move mouse left Rotate left
-
- Using a joystick ( in addition to keyboard )
-
- Up Move forward
- Down Move backwards
- Right Rotate right
- Left Rotate left
- Fire Fire/use current weapon
-
- Other items in the game
-
- Ammo there are three types of ammo in the game. There is a counter
- for each ammo type displayed on the screen. We would advise that you do not
- waste rare ammo on low level enemies.
-
- First aid kit Restores your health, essential.
-
- Red flask Protection from the effects of acid etc. for a limited time.
- "Protected" is highlighted on screen during this time.
-
- Treasure Jewels, gold bars etc increases your score.
-
- Enjoying link play
-
- "Fears" may be played by two people on different Amigas providing the
- machines are joined by an appropriate cable. Select the option from the
- main menu and load the game on the first machine. Once the game has been
- loaded on the first machine then it may then be loaded on the second. If
- different speed machines are joined then Fears will run at the speed of the
- slower of the two machines.
-
- Using the editor
-
- Included with the game is a level editor which with practice will allow you
- to create your own levels to play in Fears. this is a simplified versiom of
- the actual editor used to create "FEARS" which we hope will provide you
- with hours of enjoyment. You will not be able to construct some of the more
- difficult effects used in the game. (eg doors activated by distant switches
- are not allowed ) as this requires some specialist knowledge. However you
- will be able to create quite complex mazes which should be great fun
- particularly in "link play". We should be pleased to receive your efforts
- and if we have enough we will make them available via an add on disk.
-
- WE STRONGLY ADVISE THAT YOU CAREFULLY READ THIS SECTION OF THE MANUAL IN
- CONJUNCTION WITH THE DEMO LEVEL SUPPLIED BEFORE EMBARKING ON YOUR OWN
- MASTERPIECE. PAY PARTICULAR ATTENTION TO THE USE OF BOTH SHAPE EDITORS.
-
- The editor at first sight will appear daunting to use but with patience and
- practice you should soon be producing complex mazes. To begin with we
- recommend that you learn to create simple rooms joining them by doors and
- staircases before advancing to more complex shapes.
-
- The editoe is loaded by selecting EDIT MAZE from the main menu and is
- controlled by the use of seven screens accessed by the keys F1 to F7 or by
- use of a push button pad in the top right hand corner of each edit screen.
- Detailed below is a description and use of each of these seven screens.
-
- There is a demo level in the editor when it is loaded. Remember that these
- screens will need to be removed from the editor before you can start work
- on your own masterpiece. Select "NEW"
-
- F1 SHAPE EDITOR
-
- On this screen you design the shape and heights of your maze. There are
- also icon words for:
-
- Load / save save up to 3 levels on a standard formatted disk.
- Please ensure that you have a formatted disk to save on before designing a
- level.
-
- New clears everything in the current level.
-
- Clear Clears current screen
-
- Player Allows placement of starting position of each player.
-
- Direction arrows Used to select the direction a player is facing at the
- start of a level.
-
- Placing players on the map
-
- This is acheived by 3 left button presses on the mouse. Click left mouse
- button on the word / icon "PLAYER" once. Click right mouse button a second
- time on the word / icon "PLAYER" and then move the mouse pointer to the
- position on the layout grid in which you wish to place the player. Select
- right mouse button and the player will be placed in the appropriate
- position facing in the direction indicated by the direction arrows. If you
- wish to change the direction a player is facing then us the direction
- arrows.
-
- Designing a maze shape
-
- The maze is viewed from above in the large layout grid window. On the right
- hand side of the screen are a range of colours from turquoise (lowest) to
- pink (highest). Each colour represents a different height within the
- maze. Thus a floor coloured in a shade of blue is lower then one in a shade
- of red. Within each colour band there are eight diffeeent shades. Each
- shade represents a level a step higher or lower than one immediately above
- or below it.
-
- This sounds complicated but if you wish to build a flight of stairs for
- example that ran from an area at height dark blue then you would place on
- the map a series of squares using that colour range. Just try it and you`ll
- soon pick it up.
-
- Using the left mouse button, select a colour from the right hand bar and
- create your floor areas. Each area needs to be surrounded by a wall and
- naturally to create this effect you should choose a colour for the wall
- that is higher than the level you are surrounding. As a rough guide a wall
- should be eight colour bars higher than the floor that it surrounds. This
- same technique is used to create a complete overhead view of the your maze.
- You may make the maze as small or as large as you like. You are only
- limited by the size of the grid.
-
- F2 ADVANCED SHAPE EDITOR
-
- This is similar to the editor om F1 but now you can also see your design in
- profile. The main screen is divided into two main areas. The top view is an
- overhead view as in F1. you may scroll the map of your maze up and down
- using the arrow keys. As each section moves under the highlight bar that
- runs across the upper part of the screen a side on view of that section of
- the maze is displayed in the lower window. In this lower window you will
- notice that there is are height bars depicting the floor height of each
- level of your maze. It will normally appear as two walls with a gap in
- between. You need to add a ceiling.
-
- Adding a ceiling
-
- This is achieved by selecting one of the small bars immediately at the top
- of the lower section with the right mouse button and bringing it down to
- meet the top of the surrounding walls. This will set a height which you
- must continue across the whole of the room if you wish to create a room
- with a ceiling of uniform height. Continue to scroll the map in the upper
- section under the highlight bar setting each ceiling height as you go. With
- practice you will be able to create variable height ceilings and walls even
- within the same room setting.
-
- F3 ITEMS EDITOR
-
- On this screen you can place items and monsters in the game. You are
- presented with an overhead view of your maze ( remember to "CLEAR" any of
- the demo maze.) On the rigth hand side there is a list of items/monsters
- that can be placed on the level. Select an item/monster with the left mouse
- button and place it where you want in the maze, pressing the left mouse
- button. To erase something press the right mouse button.
-
- You are allowed to have a maximum of 999 items and 63 aliens on a level. By
- pressing the "tab" key you can view where all the items of the same kind
- are situated.
-
- F4 TEXTURES EDITOR
-
- This screeen is used in conjunction with the textures selection screen (F5)
- to place a texture on walls, ceilings and floors.
-
- There are a range of buttons immediately above a right hand panel which
- control the main area of the screen display:
-
- TEXT. WALL UP This refers to walls that come down from the ceiling.
-
- TEXT. WALL DOWN This refers to walls that come up from the floor.
-
- TEXT. CEILING Refers to the ceiling.
-
- TEXT. FLOOR Refers to the floor.
-
- In the right hand panel is a list of numbers and colours that refer to the
- various textures available. Some are specified particularly for ceilings
- and floors whilst others are doors and end of level. You can if you wish
- use wall textures for floors and floor textures for walls. The layout is
- just our opinion.
- Select, using the buttons the area on which you wish to add a texture. Then
- select the texture you wish to add with the left mouse button from the
- current list in the right hand panel. Select an area on the main grid which
- depicts your maze and add the texture to this area with the left mouse
- button.
- When selecting a texture for a floor or ceiling the whole of the floor or
- the whole of the ceiling will default to the selected texture unless areas
- are done individually.
-
- F5 TEXTURES SELECTION
-
- This screen is used in conjunction with the TEXTURES EDITOR (F4). The
- textures available are divided into three separate sections. You can
- highlight each section by using the small counter arrows on the right hand
- side of the screen. Each bank of texture corresponds to the panel on the
- right hand side of the screen F4 i.e the top left hand texture is for the
- floor, whilst the bottom right hand texture can be applied to an exit. Once
- you have selected your textures return to the TEXTURES EDITOR (F4) to use
- them in your maze.
-
- F6 THE MONSTERS LIST
-
- This screen is used to select the monsters that can appear in your maze.
- You are allowed to have three monster types in each maze. Select a
- compartment in the lower part of the screen by selecting the appropriate
- button with the mouse and then select which monster you wish to place in
- this compartment. These compartments correspond to monsters 1,2 and 3 on
- the ITEMS EDITOR (F3)
-
- F7 THE DOORS EDITOR
-
- Of course you will wish to have doors in your maze. You may have up to 63
- doors in a level. The 64th door is always used as the exit of the level.
- Using the counter in the right hand panel select a door number. To place a
- door on the layout screen select a position with the mouse and press the
- left mouse button. You will notice that the right hand panel gives a
- profile view of the door in a closed and open position. Adjust the heights
- of the open position (ensuring that the surrounding walls are the same
- height as the doorway.). There are eight different settings possible for
- each door which correspond to the positions of the switch which operates
- it. These can be altered with the left mouse button. Work your way through
- the level placing and setting all the doors that you require. Remember that
- the END OF LEVEL EXIT MUST ALWAYS BE NUMBERED AS DOOR 64.
-
- If you wish to delete a door this can be done by clicking on the
- icon/letter "D" in the right hand panel.
-
- Rememebr creating a level involves quite a lot of careful and thoughtful
- planning and attention to detail. At each stage of design you can test out
- the level by saving and then reloading it into the game environment. If
- walls are too high or ceilings too low you can then return to the editor
- and make the adjustments necessary. We look forward to seeing your efforts
- !!!!!
-
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- MANYK LTD
- 70 SPRINGFIELD AVENUE
- MERTON PARK
- LONDON
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